
What You'll Learn
Terrain Sculpting & Landscape Design
Lighting & Atmosphere
Level Layout & Composition
Material Creation & Texturing
Foliage & Prop Placement
Portfolio-Ready Environment Showcase
4-Week Lesson Plan
WEEK 1 / Terrain & Landscape Foundations
Sculpt terrain, paint landscapes, and establish the foundation of your environment.
Landscape system setup & sculpting tools
Heightmap import & procedural terrain
Landscape material layers & auto-painting
Water bodies: ocean, rivers, lakes
Reference gathering for environment art
Blockout & composition principles
Deliverable: Sculpted terrain with landscape materials and water features
WEEK 2 /Materials, Foliage & Natural Elements
Create custom materials, populate foliage, and bring your environment to life.
Material Editor deep-dive for environments
Procedural texturing & blending techniques
Quixel Megascans integration workflow
Foliage system: grass, trees, bushes
Wind, sway, and natural animation
Prop placement & set dressing
Deliverable: Environment with custom materials, foliage, and prop dressing
WEEK 3 / Lighting, Atmosphere & VFX
Light your world with cinematic atmosphere, volumetric fog, and environmental effects.
Lumen lighting for open worlds
Volumetric fog & atmospheric effects
Sky atmosphere & cloud systems
Time-of-day Blueprint setup
Niagara particles: rain, dust, fireflies
Post-processing for cinematic look
Deliverable: Fully lit environment with atmosphere, clouds, and particle effects
WEEK 4/ Final Polish & Portfolio Presentation
Optimize, render, and prepare your environment as a portfolio-ready showcase piece.
LOD setup & performance optimization
Cinematic camera paths with Sequencer
Movie Render Queue for final output
Screenshot composition & framing
ArtStation portfolio best practices
Peer review & group critique
Deliverable: Portfolio-ready environment reel + ArtStation-formatted screenshots
Cohort 1
April 2026
Ready to Start?
Choose Your Schedule
Flexible options to fit your learning style and schedule
Frequently Asked Questions
Do I need prior 3D experience?
Basic 3D knowledge is helpful but not required. We'll guide you through each software from the ground up. If you're comfortable using creative software and eager to learn, you'll do great!
What software do I need?
Unreal Engine 5 (free), and a Fab marketplace account (free). We provide guidance on installation and setup.
What's the time commitment?
The course is 22 hours total. Choose from our 4-week program (one 2 hour session per week), intensive track (two sessions per week), or flexible drop-in sessions.
Is this certification recognized by Epic Games?
Yes! Batship Studio is an Epic Games Authorized Training Center, and this course is taught by an Epic Games Authorized Instructor. You'll receive official certification upon completion.
Can I take this online or is it in-person only?
Yes! This course will be online where you can also meet the artist community!

