
What You'll Learn
Facial Sculpting & Customization
Animation-Ready Rigging Basics
Character Presentation & Lighting
Skin, Hair & Eye Detailing
Body Proportioning & Styling
Portfolio Projects
4-Week Lesson Plan
WEEK 1 / MetaHuman Creator & Character Concept
Develop your character concept and build your base MetaHuman in MetaHuman Character Creator.
Character concept development & moodboard
MetaHuman interface
Facial feature sculpting & blending
Custom Sculpt Preparing
Skin tone, complexion, and texture selection
Body type & proportioning options
Exporting MetaHuman to Unreal Engine
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Deliverable: Base MetaHuman character matching your concept design
WEEK 2 /Hair, Eyes & Detail Customization
Refine your character with detailed hair styling, eye customization, and accessories.
Groom system: hair, eyebrows, facial hair
Strand-based hair styling & simulation
Eye material customization & iris detail
Makeup, tattoos, and facial markings
Clothing & accessory assignment
Mesh-to-MetaHuman workflows, Custom Body workflows
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Deliverable: Fully customized MetaHuman with styled hair, detailed eyes, and accessories
WEEK 3 / Animation & Rigging Fundamentals
Prepare your character for animation with rigging, blend shapes, and motion setup.
MetaHuman skeleton & rig overview
Facial animation with Live Link Face app
Body animation: retargeting Mixamo & mocap
Blend shapes & expression library
Animation Blueprints basics
Lip sync & audio-driven animation
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Deliverable: Animated MetaHuman with facial expressions and body motion
WEEK 4/ Presentation, Lighting & Portfolio
Light and present your character for portfolio, reel, or production use.
Studio lighting setup for character showcase
Three-point lighting & dramatic setups
Cinematic camera work with Sequencer
Character turntable renders
Portfolio reel editing & composition
Peer review & industry feedback session
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Deliverable: Character showcase reel + turntable render for portfolio
Cohort 2
April 2026


Ready to Launch Your Career?
Choose Your Schedule
Flexible options to fit your learning style and schedule
Frequently Asked Questions
Do I need prior 3D experience?
Basic 3D knowledge is helpful but not required. We'll guide you through each software from the ground up. If you're comfortable using creative software and eager to learn, you'll do great!
What software do I need?
Unreal Engine 5 (free), and a Fab marketplace account (free). We provide guidance on installation and setup.
What's the time commitment?
The course is 22 hours total. Choose from our 4-week program (one 2 hour session per week), intensive track (two sessions per week), or flexible drop-in sessions.
Is this certification recognized by Epic Games?
Yes! Batship Studio is an Epic Games Authorized Training Center, and this course is taught by an Epic Games Authorized Instructor. You'll receive official certification upon completion.
Can I take this online or is it in-person only?
Yes! This course will be online where you can also meet the artist community!

