
What You'll Learn
Photorealistic Rendering in Unreal
Real-Time Lighting & Materials
Client Presentation Techniques
Interactive Walkthrough Development
VR/AR for Architecture
Portfolio Projects
4-Week Lesson Plan
WEEK 1 / Arch Viz Foundations in Unreal Engine
Set up your architectural project, import models, and understand the real-time visualization pipeline.
Unreal Engine interface for architectural workflows
Importing CAD/BIM models (FBX, Datasmith)
Scene organization & level structure
Scaling, units, and measurement accuracy
Basic material assignment & UV mapping
Quixel Megascans for architectural assets
Deliverable: Imported architectural model with basic materials in Unreal
WEEK 2 /Photorealistic Lighting & Materials
Master real-time and baked lighting for photorealistic interiors and exteriors.
Lumen global illumination setup
Interior lighting: natural + artificial sources
Exterior lighting & time-of-day systems
PBR material creation for architecture
Glass, wood, concrete, metal material workflows
Reflection probes & post-processing
Deliverable: Fully lit interior or exterior scene with photorealistic materials
WEEK 3 / Interactive Walkthroughs & VR
Build interactive navigation, door mechanics, and optional VR walkthrough capability.
First-person walkthrough Blueprint setup
Interactive doors, lights, and material swaps
UI overlays for client presentations
VR preview setup and optimization
Level streaming for large projects
Performance optimization for real-time playback
Deliverable: Interactive walkthrough with at least 3 interactive elements
WEEK 4/ Client Presentation & Portfolio
Create a professional client-ready presentation with cinematic sequences and polished renders.
Cinematic camera sequences for arch viz reels
High-resolution rendering & screenshot workflows
Movie Render Queue for final output
Packaging standalone presentations for clients
Portfolio layout and presentation strategies
Peer review & final critique session
Deliverable: Complete arch viz reel + packaged client presentation
Cohort 2
April 2026
Ready to Launch Your Career?
Choose Your Schedule
Flexible options to fit your learning style and schedule
Frequently Asked Questions
Do I need prior 3D experience?
Basic 3D knowledge is helpful but not required. We'll guide you through each software from the ground up. If you're comfortable using creative software and eager to learn, you'll do great!
What software do I need?
Unreal Engine 5 (free), and a Fab marketplace account (free). We provide guidance on installation and setup.
What's the time commitment?
The course is 22 hours total. Choose from our 4-week program (one 2 hour session per week), intensive track (two sessions per week), or flexible drop-in sessions.
Is this certification recognized by Epic Games?
Yes! Batship Studio is an Epic Games Authorized Training Center, and this course is taught by an Epic Games Authorized Instructor. You'll receive official certification upon completion.
Can I take this online or is it in-person only?
Yes! This course will be online where you can also meet the artist community!

The Unreal Authorized Training Center program recognizes excellence and commitment to quality instruction. The recipient organization of this badge has been recognized, by Epic, to have met the requirements of the program as well as demonstrated instructional capacity in offering both foundational and intermediate courses in accordance with Epic’s standards.




