Professional Training
Batship Studio offers comprehensive live or pre recorded training programs taught by Epic Games Authorized Instructors with AAA production experience. Our hands-on courses provide the skills and portfolio pieces you need to succeed in the rapidly growing fields of game development, virtual production, and digital design.

Digital Fashion for Games
Duration
4 weeks
Format
Live Online
Create stunning digital fashion and wearables for metaverse platforms, games, and virtual experiences. Learn industry-standard workflows from concept to final product.
Design, simulate, and ship your own fashion try-on game.
3D Modeling & Texturing for Fashion
MetaHuman Clothing & Accessories
Try-on mechanics
Building the interactive fitting/swapping system
Digital Pattern Making
Portfolio Development
Industry Best Practices

Architectural Visualization
Duration
4 weeks
Format
Live Online
Create photorealistic architectural visualizations and interactive walkthroughs. Learn to present designs in revolutionary ways for clients and stakeholders.
Photorealistic Rendering in Unreal
Interactive Walkthrough Development
Real-Time Lighting & Materials
VR/AR for Architecture
Client Presentation Techniques
Portfolio Projects
Image Courtesy of Epic Games

Unreal Metahuman Character Artist
Duration
4 weeks
Format
Live Online
Create film and AAA game quality digital characters using Epic Games' MetaHuman technology in real time. Learn the full character creation pipeline from concept to animation-ready delivery.
Facial Sculpting & Customization
Skin, Hair & Eye Detailing
Body Proportioning & Styling
Animation-Ready Rigging Basics and Retargeting Mocap
Character Presentation, Live Link & Lighting
Portfolio Development
Image Courtesy of Epic Games

Environment World Building
Duration
4 weeks
Format
Live Online
Design and build immersive 3D worlds for games, film, and virtual experiences using Unreal Engine. Learn professional environment art workflows from blockout to final polish.
Terrain Sculpting & Landscape Design
Material Creation & Procedural Texturing
Lighting & Atmosphere
PCG, Foliage & Prop Placement
Level Layout & Composition
Portfolio-Ready Environment Showcase
Image Courtesy of Epic Games

UEFN Game Development
Duration
4 weeks
Format
Live Online
Build and publish games in Fortnite using Unreal Editor for Fortnite (UEFN). From game mechanics to monetization strategies, learn to create experiences for millions of players.
UEFN Interface & Workflows
Game Design & Mechanics
Verse Programming Language
Publishing to Fortnite
Player Engagement Strategies
Creator Economy Fundamentals
Image Courtesy of Epic Games

Unreal Engine for Games - Arcade
Duration
8 weeks
Format
Live Online
Build a fully playable arcade-style game from start to finish in Unreal Engine. Learn core game development skills through a fun project you can ship and share.
Blueprint Scripting & Game Logic
Player Input & Movement Systems
UI Design & Scoring Systems
Game Feel & Polish
Sound & Visual Effects
Studio Arcade Exhibition and Showcase
Image Courtesy of Epic Games

Interactive and Immersive Art
Duration
4 weeks
Format
Live Online
Learn to build art that responds to you, combining TouchDesigner and Unreal Engine to create installations that react to movement, sound, touch, and presence in real time.
Foundations of interactivity
Sensor & input systems
Lighting & Atmosphere
Linking TouchDesigner and Unreal Engine
Staging your interactive piece, testing response
Portfolio-Ready Interactive Installation
Image Courtesy of Epic Games

Real Time Broadcast and Motion Graphics
Duration
4 weeks
Format
Live Online
Real-time broadcast graphics in Unreal + vizRT, from an instructor who's built for Univision, Telemundo, FIFA, and Riot Games.
Real-time broadcast pipeline
Building broadcast graphics
Live integration
Packaging graphics for a real broadcast pipeline
Motion Graphics Pipelines
Portfolio Ready Reel Project
Image Courtesy of Epic Games

Virtual Production and Film Making
Duration
4 weeks
Format
Live Online
Learn the real-time filmmaking pipeline transforming the film and broadcast industry building cinematic scenes, virtual camera work, and LED-volume-ready environments in Unreal Engine.
Virtual production fundamentals
Building cinematic environments
Lighting, set dressing, and environment design
Virtual camera & cinematography
Polish a short cinematic sequence
Final scene & presentation
Image Courtesy of Epic Games

Animation, & Motion Capture
Duration
4 weeks
Format
Live Online
The Unreal mocap-to-animation pipeline, from capture to a polished in-engine performance
Mocap fundamentals
Rigging and Control Rigs
Retargeting & cleanup
Blending & control
Final performance
Portfolio-Ready Showcase
Image Courtesy of Epic Games
Ready to Start Your Journey?
