

Game Development Arcade
Master the complete arcade style game development pipeline in Unreal Engine from core gameplay mechanics to publishing your finished game on a real cyberdeck or arcade cabinet. Build a fully playable game from scratch and walk away with a portfolio piece you can actually demo.
Instructor
Valentina Echeverry
Unreal Authorized Instructor with experience working on Digital Fashion projects for the Official Wicked game, Monster High game, Beetlejuice game, Alo game, Barbie game and more. Valentina is an Unreal Mentor with Epic Games mentoring AAA industry veterans to transfer to Unreal helping them create their own high quality Arcade games.
What You'll Learn
Interface & Workflows
Environment Building & NPC/ Enemy Creation
Player Engagement Strategies
Game Design Mechanics & Blueprint Logics
Player Input Mapping
Packaging and Deploying
4-Week Lesson Plan
WEEK 1 / Game Design Foundations
Establish your game concept and core mechanics.
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Arcade game genres & design principles
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Core gameplay loop planning
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Blueprint fundamentals for gameplay logic
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Reference gathering & scope planning
Deliverable: A documented game concept with core mechanic prototyped in Blueprint
WEEK 2 / Building the Gameplay Loop
Bring your core mechanics to life with real, playable systems.
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Player controller & input mapping
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Scoring, lives, and win/lose conditions
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Enemy or obstacle behavior
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Collision & physics interactions
Deliverable: A playable gameplay loop win/lose states fully functional
WEEK 3 / Polish, UI & Game Feel
Make your game feel like a real arcade experience.
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HUD and UI design in UMG
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Sound design & audio feedback
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Visual polish: particles, screen shake, juice
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Difficulty curve & pacing
Deliverable: A polished, feel-complete game build
WEEK 4 / Packaging & Arcade Deployment
Take your game from editor to a real, playable cabinet.
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Input mapping for arcade controls
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Screen configuration & aspect ratio setup
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Packaging for standalone deployment
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Final playtesting & bug fixing
Deliverable: A fully packaged, playable game ready for a cyberdeck or arcade cabinet plus a portfolio-ready gameplay reel
Start Date
September 14
End Date
October 5
Session Format
4 Live sessions × 2 hours each + 10 hours Pre Recorded
Online
Class Size
Limited to 10 spots per session.
Next Cohort
Questions? Ask Us!
Frequently Asked Questions
Do I need prior 3D experience?
Basic 3D knowledge is helpful but not required. We'll guide you through each software from the ground up. If you're comfortable using creative software and eager to learn, you'll do great!
What software do I need?
Unreal Engine 5 (free) We provide guidance on installation and setup.
What's the time commitment?
The course is 22 hours total. Choose from our 4-week program (one 2 hour session per week), intensive track (two sessions per week), or flexible drop-in sessions.
Is this certification recognized by Epic Games?
Yes! Batship Studio is an Epic Games Authorized Training Center, and this course is taught by an Epic Games Authorized Instructor. You'll receive official certification upon completion.
Can I take this online or is it in-person only?
Yes! This course will be online where you can also meet the artist community!

