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Game Development Arcade

Master the complete arcade style game development pipeline in Unreal Engine from core gameplay mechanics to publishing your finished game on a real cyberdeck or arcade cabinet. Build a fully playable game from scratch and walk away with a portfolio piece you can actually demo.

Duration

4 weeks

Format

Online

Schedule

Next Cohort Starts
September 14, 2026
Mondays 10AM EST or

Mondays 6:00PM EST

Total Hours

4 sessions × 2 hours each + 10 hours Pre Recorded

Price

$300 USD

Limited spots available

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Instructor

Valentina  Echeverry

 

Unreal Authorized Instructor with experience working on Digital Fashion projects for the Official Wicked game, Monster High game, Beetlejuice game, Alo game, Barbie game and more. Valentina is an Unreal Mentor with Epic Games mentoring AAA industry veterans to transfer to Unreal helping them create their own high quality Arcade games. 
 

What You'll Learn

 Interface & Workflows

Environment Building & NPC/ Enemy Creation

Player Engagement Strategies

Game Design Mechanics & Blueprint Logics

Player Input Mapping

Packaging and Deploying

4-Week Lesson Plan

WEEK 1 / Game Design Foundations

Establish your game concept and core mechanics.

  • Arcade game genres & design principles

  • Core gameplay loop planning

  • Blueprint fundamentals for gameplay logic

  • Reference gathering & scope planning

Deliverable: A documented game concept with core mechanic prototyped in Blueprint

WEEK 2 / Building the Gameplay Loop

Bring your core mechanics to life with real, playable systems.

  • Player controller & input mapping

  • Scoring, lives, and win/lose conditions

  • Enemy or obstacle behavior

  • Collision & physics interactions

Deliverable: A playable gameplay loop win/lose states fully functional

WEEK 3 / Polish, UI & Game Feel

Make your game feel like a real arcade experience.

  • HUD and UI design in UMG

  • Sound design & audio feedback

  • Visual polish: particles, screen shake, juice

  • Difficulty curve & pacing

Deliverable: A polished, feel-complete game build

WEEK 4 / Packaging & Arcade Deployment

Take your game from editor to a real, playable cabinet.

  • Input mapping for arcade controls

  • Screen configuration & aspect ratio setup

  • Packaging for standalone deployment

  • Final playtesting & bug fixing

Deliverable: A fully packaged, playable game ready for a cyberdeck or arcade cabinet plus a portfolio-ready gameplay reel

Start Date

September 14

End Date

October 5

Session Format

4 Live sessions × 2 hours each + 10 hours Pre Recorded
Online

Class Size

Limited to 10 spots per session.

Next Cohort

Ready to Launch Your own Arcade Game?

4-Week Program

$300

Payment Plans available

One session per week
Complete in 4 weeks
Structured learning path
Best value option

Epic Games certified

Project feedback & portfolio support

Questions? Ask Us!

APPLY NOW

Preferred Schedule *

Frequently Asked Questions

Do I need prior 3D experience?

Basic 3D knowledge is helpful but not required. We'll guide you through each software from the ground up. If you're comfortable using creative software and eager to learn, you'll do great!

What software do I need?

Unreal Engine 5 (free) We provide guidance on installation and setup.

What's the time commitment?

The course is 22 hours total. Choose from our 4-week program (one 2 hour session per week), intensive track (two sessions per week), or flexible drop-in sessions.

Is this certification recognized by Epic Games?

Yes! Batship Studio is an Epic Games Authorized Training Center, and this course is taught by an Epic Games Authorized Instructor. You'll receive official certification upon completion.

Can I take this online or is it in-person only?

Yes! This course will be online where you can also meet the artist community!

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