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Beginner Workshop ~ No Experience Needed

K - POP DEMON HUNTERS X FORTNITE

Spots available for our February Cohort!

In 4 sessions you’ll build a neon arena, spawn your first demon wave, add a mini-cinematic, and publish your playable island step-by-step.

No coding or game-dev background required

Music + cinematic intro using approved UEFN tools

Taught by an Epic Games Unreal Authorized Instructor Valentina Echeverry

What You’ll Create

 

  • Neon “idol-stage vs underworld” arena

  • demon waves with VFX cue

  • Pickups → team power-up

  • 30–45 sec intro cinematic

  • Published, shareable island code

Wave spawners, pickups & mini-boss loop

IP safe & publish-ready guidance

Who It's For

 

  • Total beginners curious about Fortnite map making

  • Artists & developers who want a friendly guided start

  • Parents/teens duo welcome

  • Ages 13 and under must have parental consent or be accompanied by a parent or guardian

What You’ll Learn

 

  •  UEFN fundamentals for Fortnite creation

  •  Stylized character & environment pipelines

  • Gameplay systems using Verse & Blueprints

  • Multiplayer-ready design principles

  • Publishing and iterating Fortnite islands

Save Your Seat

Spots limited, reserve your seat ahead of time.

Training Duration

Total Duration: 8 hours
Format: Part-time

Structure:
• 2 sessions per week
• 1 hour per session
• 2-week program

Availability & Schedule
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Next Cohort:
February 3-  February 12, 2026 ~


Schedule: 

Tuesdays & Thursdays
5:00 PM – 6:00 PM EST
 

Future Cohorts: 

  • March 2026

  • July 2026

FAQ

Do I need any experience?

No this is built for first-timers.

What if I can't make it to the workshop?

Your pre-order is valid for the next available date or can be refunded  up to one daybefore class day.

What gear do I need?

Windows PC/laptop

Can I bring my own music?

We’ll use approved in-engine audio for safe publishing

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Instructor

Valentina  Echeverry

 

Unreal Authorized Instructor with experience working on projects for Epic Games, SEGA, and Barbie, and now workshops designed to get your ideas off the ground and into the game.

 

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