Beginner Workshop ~ No Experience Needed
Digital Fashion For Games
Special Guest Speakers Aschno and Stephy Fung!
Learn the fundamentals of how studios make game ready fashion for characters!
No experience required
Digital Files of all models provided
Resources guide for continued learning included
Make your own creation to take home
About This Workshop
This workshop explores the intersection of fashion, games, and virtual worlds. Students learn the fundamentals of how to properly prepare an asset to be game ready using Clo or Marvelous Designer then simulate a digital garment using Unreal Engine's powerul digital fashion tools and attach it to a game ready playable replacable custom Metahuman character. Participants learn the basics of garments, fabric behavior, and real time optimization for games and metaverse platforms. Each student completes a wearable digital outfit ready for virtual experiences. Gaming Computers available upon request
What You’ll Learn
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Clo 3D / Marvelous Designer fundamentals and interface for exporting game ready garments
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Preparing game ready assets
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Physics Simulations in Unreal Engine
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Best practices for using Cloth Assets in Unreal Engine
Who It's For
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Total beginners curious about Digital Fashion
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Artists & designers who want a friendly guided start in Unreal Engine
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UGC Creators
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Ages 18 and under must have parental consent or be accompanied by a parent or guardian
Requirements
No prior experience required. Laptop optional workstations provided upon request
FAQ
Do I need any experience?
No this is built for first-timers.
What if I can't make it to the workshop?
Your pre-order is valid for the next available date or can be refunded up to one daybefore class day.
What gear do I need?
Laptop optional, workstations included upon reservation request
Can I bring my own 3D file or design?
Yes! We can work with any file or design you have.
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Guest Speaker
Anna Liedtke aka Aschno
Digital Fashion Designer born in Germany, based in Amsterdam, Netherlands. She creates complex garments that capture reality in the digital world, celebrating the heritage of tailoring, pattern construction, and realistic texture details. To achieve quality digital fashion, she utilizes software such as CLO 3D and Substance Painter & Designer. In her latest work, she has begun transitioning to real-time rendering in Unreal Engine 5 to explore the opportunities of immersive spaces and digital production.



